Wunderkammer Gallery Takeover — 2026
Prayers on Pavement: An Immersive Exhibition
July 2026 | Wunderkammer Company | Fort Wayne, Indiana
In July 2026, I transformed Wunderkammer Company into an immersive exhibition built around my album Prayers on Pavement. The gallery takeover brought together large-scale sculpture, holographic projection, interactive installations, painting, original animation, and live musical performance across a series of connected environments.
The exhibition was an opportunity to bring years of work in painting, animation, music, and installation into one physical experience. Visitors could explore the artwork spatially, moving between sculptural projections, immersive rooms, interactive imagery, and paintings while encountering the music that informed the exhibition.
The Holographic Cube
The centerpiece was a 10 × 10 × 10-foot holographic projection installation built with translucent scrim surfaces and solid projection screens.
By projecting imagery across multiple planes at different depths, I created the illusion of moving forms suspended in three-dimensional space. Animation could occupy different positions within the cube, allowing the physical structure, transparent surfaces, and projected light to function together as one composition.
The installation explored how a moving image could leave the conventional screen and become something viewers experience spatially.
The Geometry Wall
The exhibition also featured an early configuration of my modular Geometry Wall, a sculptural relief constructed from repeating equilateral triangles.
Through projection mapping, its physical surfaces became a canvas for animation, geometric transformations, and optical illusions. The relationship between the sculpture's fixed geometry and its changing imagery allowed the wall to suggest movement and dimensional changes beyond its actual physical structure.
This exhibition configuration was an important stage in developing the Geometry Wall as an expandable system for larger architectural installations.
Interactive Art & TouchDesigner
Audience participation was an important part of the exhibition. Three interactive projection exhibits introduced visitors to moving images they could influence rather than simply watch.
My interactive practice incorporates TouchDesigner, a real-time visual programming environment that allows projected artwork to respond to live inputs and audience activity. By connecting interactive controls and live visual processing with projection systems, I can create images whose behavior changes as people engage with them.
This approach opens up possibilities beyond a conventional prerecorded animation. Projected imagery can be altered, distorted, repeated, or transformed through real-time processes, making each interaction part of the artwork's visual development.
For Wunderkammer, I explored the relationship between the audience and the projected image through interactive experiences alongside the larger immersive installations. The goal was to make projection art approachable and participatory, giving visitors an opportunity to engage with the technology and visual ideas behind the exhibition.
Immersive Projection Environments
Beyond the individual sculptures, I developed larger projection environments that used walls, architectural surfaces, animation, and sound to alter the experience of the surrounding gallery.
These environments extended my approach to painting into physical space. Rather than treating the gallery walls as neutral backgrounds, I used projected imagery to create changing atmospheres and spatial illusions that visitors could move through.
The installation was programmed and operated through a multi-projector system incorporating Resolume and TouchDesigner, allowing different visual environments to operate within the exhibition.
Painting, Animation & Music
Prayers on Pavement began as an interdisciplinary project rooted in my experiences of poverty, loss, resilience, and the communities that shaped my life.
The music developed through collaborations with instrumentalists and hip-hop artists, combining live-recorded performances, original production, and lyrical storytelling.
For the exhibition, I brought that music together with my acrylic paintings, original animation, sculptural installations, and audiovisual performance.
My paintings explore imagined landscapes, atmosphere, light, and optical depth. Animation allows those images and ideas to change through time, while projection gives them a physical relationship with architecture and the audience.
The live performance connected these elements, placing my music within the visual environments developed for the exhibition.
Designing and Producing an Immersive Exhibition
I conceived, fabricated, animated, programmed, and installed the exhibition, coordinating multiple projection systems and distinct physical environments within one gallery.
The project required integrating sculpture fabrication, projection alignment, animation playback, interactive media, lighting, sound, and live performance into a functioning exhibition.
Wunderkammer represented an important step in my ongoing effort to bring painting, animation, technology, architecture, and performance into the same artistic space.
The experience continues to inform my development of larger public installations, interactive sculpture, and immersive environments.
Artist: Jacob Caudill / At Large Auteur
Venue: Wunderkammer Company
Location: Fort Wayne, Indiana
Date: July 2026
Media: Holographic projection, modular sculpture, TouchDesigner, Resolume, interactive installation, painting, animation, original music, and live audiovisual performance

